AIPX Rocket League Cup // Official Rules

1. Introduction and Acceptance

1.1 Introduction
These AIPX Rocket League Cup // Official Rules (“Rules”) govern all instances or versions of the AIPX  Rocket League Cup (“Tournament” or “AIPX RLC”) provided by Apex Audio Visual Productions CC // AIPX Atelier (“AIPX Gaming”).

These Rules have been designed to ensure the integrity of competitive play of Rocket League (the “Rocket League”) in connection with the Tournament, and are intended to promote vigorous competition and to help ensure that all competitive play of Rocket League is fun, fair, and free from Toxic Behavior (as defined below).

These Rules may be translated into other languages. In the event of any conflict or inconsistency between any translated version of these Rules and the English version of these rules, the English version shall prevail, govern and control. Entry into this Tournament does not constitute entry into any other tournament, competition, contest or sweepstakes.

1.2 Acceptance
To participate in the Tournament, each player must agree (or, if a Minor (as defined below)), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 7 (“Player”).

By participating in any Game or Match (each as defined below) that is part of the Tournament, a Player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.

These Rules also apply to each Team that has been authorized to participate in the Tournament and its owner(s) (“Owner”), manager (“Manager”), and coach (“Coach”). The Owner(s) of a Team may be individuals or a legal entity, and these Rules apply equally to both. Participation in any Tournament by a Team is conditioned on the acceptance of these Rules by the Owner(s), Manager, and Coach of the Team.

1.3 Enforcement
AIPX Gaming will have primary responsibility for enforcing these Rules and may, working with the Tournament Administrators (as defined below), impose sanctions on Players, Owners, Managers, Coaches, and Teams for violations of these Rules, as further described in Section 8.

1.4 Amendments
AIPX Gaming may update, revise, change, or modify these Rules from time to time. Participation in the Tournament after any update, revision, change, or modification to these Rules will be deemed acceptance of these Rules as updated, revised, changed, or modified.

2. Tournament Structure

2.1 Definition of Terms

“Best-of-X”: means a Match that has X number of Games, and the Team that wins a majority of the Games is declared the winner. Once a Team wins the number of Games needed to reach the requisite majority, then that Team will be declared the winner of the Match, and any Games that have not been played at that point will not be played. For example, in a Best-of-Three Match, once a Team wins two Games, that Team will immediately be declared the winner of that Match.

“Game”: means a single competition between two Teams.

“Match”: means Tournament play between two Teams that may involve multiple Games, as described in Section 2.3.

“Region”: means the RLCS server region in which a Player or Team competes.

“Registration Website”: means the website start.gg or any subsequent URL which may replace it from time to time.

“Round Robin”: means a phase of the Tournament where each Team plays against every other Team.

“Team”: means a group of Players who compete in the Tournament together as a unit. A description of Team requirements is provided in Section 6.

“Tournament Administrator”: means any AIPX Gaming employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Tournament.

“Tournament Entities”: means AIPX Gaming, the Tournament Administrators, any official sponsors of the Tournament, and each of their respective parent, subsidiary and affiliated entities, vendors, agents, and representatives, and the officers, directors and employees of all of the foregoing.

2.2 Schedule and Format

2.2.1 Rescheduling
AIPX Gaming may, in its sole discretion, reorder the schedule and/or change the date for any Match or session of the Tournament (or change any Game mode to be played in connection therewith). However, if the Tournament schedule is so modified, AIPX Gaming will inform all Players at its earliest convenience.

2.2.2 Inaugural Event

AIPX Rocket League Cup

Main Event Day 1: 2 December 2022
Main Event Day 2: 3 December 2022
Main Event Day 3: 4 December 2022

In the Main Event stage for the AIPX Rocket League Cup (“The Tournament”), twenty four (24) Teams will compete across a total of two (2) stages, and seeding for each stage of the Tournament will be determined by AIPX Gaming and/or Tournament Administrators at their discretion.

The first stage of the Tournament will consist of four (4) group of six (6) Teams, with each Team competing in Round Robin matches against other Teams within the group. All Round Robin Matches will be Best-of-Five.

The top four (4) teams from each group will advance to the Day 2 Double Elimination Bracket. Seeding for the bracket will be determined by placements in the first stage Group matches.

The second stage of The Tournament will consist of a sixteen (16) Team Double Elimination bracket (“Double Elimination Bracket”).

All Matches will be Best-of-Five, except for the Losers’ Quarter-Finals, Losers’ Semi-Finals, Losers’ Finals, Winners’ Semi-Finals, Winners’ Finals and Grand Finals, which will be Best-of-Seven.

3. Game Play Rules

This Section sets forth the “Game Play Rules” governing play during the Tournament.

3.1 Match Settings

3.1.1 Game Settings

  • Default Arena: DFH Stadium
  • Team Size: 3v3
  • Bot Difficulty: No Bots
  • Mutators: None
  • Match Time: 5 Minutes
  • Joinable By: Name/Password
  • Platform: Epic Games Store, PlayStation, Nintendo, Switch, Steam, or Xbox
  • Server:  South Africa

3.1.2 Controllers
All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g., turbo buttons) are not permitted. Note that wireless controllers are not permitted at any in-person Tournament events. At any in-person Tournament event, all controllers are subject to approval from AIPX Gaming and/or the Tournament Administrators.

3.1.3 Arenas
In all stages of the Tournament, the map rotation will be chosen from the standard arenas, chosen by Tournament Administrators at their sole discretion. For broadcasted Matches, Teams may request to avoid an arena due to performance issues and are required to submit a detailed request to Tournament Administrators no less than 24-hours prior to the Match start time. The Tournament Administrators reserve the right to reject for any reason, in their sole discretion, any request made by Teams to avoid an arena.

3.2 Match Procedures

3.2.1 Hosting and Team Colors
Tournament Administrators will specify which Team is blue and which Team is orange. Teams will be instructed how to host the Match via the AIPX Gaming Discord Server or via a Group Discord Chat.

3.2.2 Re-Hosts
Between Games in a Match, Teams may request that the Match be re-hosted on the same server region due to connection issues. During the Tournament, before either
(a) a goal has been scored or
(b) fifteen (15) seconds have elapsed (whichever is sooner),
Teams may mutually agree to cancel the current Game of the Match and re-host the Match with approval from Tournament Administrators. Tournament Administrators reserve the right to suspend and invalidate the current Game of the Match for a re-host at any time.

3.2.3 Servers

  • “South Africa” servers will always be used for Sub-Saharan African Matches.
  • “US-East” will be the default server for North American Matches unless both Teams agree to play on “US-West.”
  • “Europe” servers will always be used for European Matches.
  • “South America” servers will always be used for South American Matches.
  • “Oceania” servers will always be used for Oceanic Matches.
  • “Middle-East” servers will always be used MENA Matches.
  • “Asia-East” and “Asia-SE Maritime” servers will always be used for APAC Matches.

3.2.4 Game Start
In all Matches, Players may not join their designated side until three Players from each Team have joined the Game or until instructed by a Tournament Administrator.

3.2.5 Substitutions
A “Substitution” is defined as changing the Player line-up after a Match has started. Substitutions may only occur in between Games in a Match or before a Match, and Teams are limited to one Substitution per Match. Teams must inform Tournament Administrators of any change in lineup between Matches.

3.2.6 Reporting Scores
During the Open Qualifier stage, after a Match is completed, the winning Team must submit the Match result to Tournament Administrators in a designated chatroom. The losing Team must also confirm the Match result. Taking a screenshot of the results screen or saving the replay file of the Match is required in case of disputed results. If a Team disputes a Match claiming a win and submits proof of its claim, the other Team must submit proof of its claim to avoid an automatic forfeit of the Match. Any Teams or Players found to have submitted false or doctored results will be subject to disciplinary action as further described in Section 8.2.

3.2.7 Observers
For all Tournaments, no in-game observers are allowed except for Tournament Administrators and their designees. Teams that are found to have shared lobby details for the purposes of allowing an unauthorized observer into the Match will be subject to disciplinary action as further described in Section 8.2.

Upon written request and approval by AIPX Gamng (email is sufficient), a Player or Team shall be permitted to stream live coverage of his/her/its Gameplay of the applicable Tournament through an online streaming platform (e.g., Twitch, YouTube, etc.).

No observers are allowed in the Team Discord Voice Chat.

3.2.8 Technical Issues
Due to the nature and scale of online competition, except as otherwise determined by Tournament Administrators in their sole discretion, Matches will not be restarted or made null due to bugs, intentional disconnections, server crashes, or unintentional disconnections. Except as otherwise determined by Tournament Administrators in their sole discretion, any technical issues or bug encounters must be played through.

If a Team calls for a rematch due to a technical issue or bug encounter, such Team they must save the replay and submit it to the Tournament Administrators for review. During a broadcasted Match, Tournament Administrators may halt Gameplay to review and subsequently restart the Game if deemed necessary by Tournament Administrators in their sole discretion.

In addition, Players acknowledge and agree that in participating in a Rocket League competitive event the individual Player solely determines which platform to use (i.e., PC or console (as applicable)) and understands that he/she may face Players competing on a different platform. Additionally, Players acknowledge that the different platforms may offer features, such as controllers, Player interface, and/or ability to individualize certain game settings/sensitivities, etc., which may arguably provide a competitive advantage to one platform over another. Players acknowledge their sole competitive platform choice and agree and waive any responsibility or liability of AIPX Gaming relating to such Player’s involvement in a multiplatform competition, including any alleged competitive advantage of any other platform.

3.3 Team Rosters

3.3.1 Team Captains
Each Team must declare one member of their Roster to be the “Team Captain” who represents the Team for all official decisions and serves as the main point of contact for the Team; provided, that a Team may designate its Manager or Coach (as applicable) as the main point of contact for the Team.

3.3.2 Rosters
Teams may only use Players who are on their Roster for a Match. Upon registering for the Tournament, Rosters must have at least three (3) Players, but no more than four (4) (i.e., three starting Players and one reserve Player who may be used as an alternate). Rosters may also include a Manager and/or a Coach who do not play in Tournament Matches. An individual may not simultaneously be part of more than one Roster at a time, including Coaches and Managers.

3.3.3 Roster Submission
Starting Rosters for each Tournament day must be submitted to Tournament Administrators at least 24 hours prior to the start of Gameplay for such day through start.gg or similar platform which may change from time to time.

3.3.4 Player or Team Names
Players or Teams may not change their User Names, in-game names, or Team Names without approval from Tournament Administrators. All such names must comply with these Rules (including, without limitation, Section 5) and Tournament Administrators may request that they be changed at any time. A Roster shall not contain duplicates of the same name, names that consist only of symbols, or names that are difficult to distinguish from one another.

3.4 Match Obligations

3.4.1 Punctuality
All Teams must have three (3) Players physically present or in the online Match lobby by the designated Match start time. Teams that do not have three (3) Players ready to play after five (5) minutes of the Match start time will be subject to disciplinary actions as further described in Section 8.2. During Main Event matches, the Team Captain must be responsive in the designated chat room at least ten (10) minutes prior to the designated Match start time. Match start times may be adjusted by AIPX Gaming and/or Tournament Administrators, in their sole discretion, depending on any Tournament accelerations or delays.

3.4.2 Forfeits
Teams may not voluntarily forfeit a Match without prior authorization from Tournament Administrators. Notwithstanding the foregoing, even with such authorization, such Teams will be subject to disciplinary actions as further described in Section 8.2.

3.4.3 Communications
Teams will communicate with their Coaches, opponents, and Tournament Administrators (as applicable) in a designated chatroom during all online stages of the Tournament. For live events, once a Match has officially begun, communication with anyone not designated as playing within the current Match (including, without limitation, Coaches) is strictly prohibited and may result in immediate disqualification of the Player(s) or Team. AIPX Gaming and/or Tournament Administrators will notify Players of the designated chatroom prior to the start of each stage of the Tournament.

3.5 Match Disruptions

3.5.1 Disconnects
If a disconnect occurs during any stage of the Tournament, the shorthanded Team must immediately notify the Tournament Administrators in the designated chatroom. The Tournament Administrators may pause the Game once the disconnect notification has been received, at their sole discretion. For spectated / broadcasted Matches, if Tournament Administrators identify that a Player has disconnected without being notified, they may pause a Match to allow the Player to reconnect.

Once the Game has been paused, the disconnected Player will have eight minutes to rejoin before the Game resumes. In the event of multiple pauses for disconnections, the total time will be counted towards the eight minutes of reconnection time. If the Player cannot rejoin within that time, the shorthanded Team will forfeit the single Game within the Match series.

If the Player does not rejoin during the same Game in which they disconnected, the Player will have three additional minutes following the Game to rejoin before the next Game of the Match series begins. The disconnected Player may only rejoin during the Game in which the disconnect occurred in or in between Games of a Match series but may not join in the middle of subsequent Games in the series. If the disconnected Player is unable to join the Game prior to the next Game in the series, the Player’s Team must substitute another Player from their roster (subject to the Substitution rules set forth in Section 3.2.5) or forfeit the Match.

Once the disconnected Player rejoins the Game or the allotted rejoin time has expired, the Teams have 30 seconds to confirm with Tournament Administrators that each Team is ready to unpause. Once each Team has confirmed its readiness, the Game will resume from a neutral kickoff or from continuation of play as determined by the Tournament Administrators.

If a Team cannot field a full team of three (3) Players to continue play, it will forfeit the Game. If a Team cannot field a full team of three (3) Players in the subsequent eight minutes of Game forfeiture, they will forfeit the Match.

3.5.2 Stoppage of Play
Tournament Administrators may pause a Game or Match at any time and for any reason. In the event of a stoppage of play, Players must remain at their devices and may not communicate with other Players until the Game or Match is resumed. Each Team is allowed a maximum of one pause request per Match.

3.5.3 Timeouts
For any Best-of-Seven series, Teams may request one (1) timeout (each, a “Timeout”) between Games during such series.

For any Best-of-Five set or Best-of-Seven set, Teams may request one (1) Timeout between Games during such set (as applicable).

Each Timeout will last for two (2) minutes. A Team must notify a Tournament Administrator immediately after the conclusion of a Game if it elects to use a Timeout.

Tournament Administrators reserve the right to deny a Team a Timeout if such Team fails to make its election in accordance with the deadlines set forth in this Section 3.5.3. At the conclusion of the Timeout, Tournament Administrators will confirm that each Team is ready to continue the series before Gameplay can resume.

Timeouts cannot be used to extend or circumvent disqualification timers as set forth in Section 3.5.1.2.

3.5.4 Restarts
Tournament Administrators may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or the Game or Match is disrupted by a Force Majeure or other event.

3.5.5 Log Submission
If a Player or Team makes a complaint that results in a Game or Match restart, they shall provide Tournament Administrators with log files from the Game or Match. These log files will be subject to investigation, and if Tournament Administrators determine that the restart was falsely requested, such Player or Team will be subject to disciplinary actions as further described in Section 8.2.

4. Prizes

4.1 Prizing Information
Only Winning Players (as determined by AIPX Gaming pursuant to this Section 4.1) will be eligible to receive the applicable prize set forth.

No other Player from a Team with a score/performance lower than the Winning Players shall be, at any time or under any circumstances, entitled to receive any prizes in connection with the Tournament.

For clarity, prizes are awarded “as is” with no warranty or guarantee, either express or implied. Prizes are not transferable or assignable and cannot be transferred by Winning Players.

Non-cash prizes (if any) cannot be redeemed for cash.

All prize details are at the sole discretion of AIPX Gaming.

Winning Players are not entitled to any surplus between actual retail value of prize and approximate retail value and any difference between approximate and actual value of the prize will not be awarded.

Winning Players are responsible for any costs and expenses associated with prize acceptance and use not specified herein as being provided.

Winning Players may not substitute a prize, but AIPX Gaming reserves the right, at its sole discretion, in case of justified reasons, to substitute a prize (or portion thereof) with one of comparable or greater value.

Additional terms and conditions may apply to acceptance and use of a prize.

Upon formal notification from AIPX Gaming, a potential Winning Player shall have 30 days from the date such notice was emailed to respond and provide any information or materials requested by AIPX Gaming, including the Release (as defined below) for purposes of verification of eligibility pursuant to Section 5.

Such response from a potential Winning Player must be delivered to the email address from which AIPX Gaming notification was sent or, at AIPX Gaming’s sole option, another email address specified in the notification.

In addition, a potential Winning Player must keep the Epic Account (as defined below) that he or she provided to AIPX Gaming pursuant to Section 5.3 active throughout the verification of eligibility process.

The date of receipt by AIPX Gaming shall be decisive for a potential Winning Player’s compliance with the deadlines set forth in this Section 4.1.

In the event of
(a) the failure by any such Player to
(i) keep the Epic Account that he or she provided to Psyonix pursuant to Section 5.3 active throughout the verification of eligibility process or
(ii) timely respond to any notification or request for materials or information; or
(b) any such Player being unable to accept or receive the prize for any reason (including, without limitation, for failure to provide the necessary tax and payment information through AIPX Gaming’s approved tax and payment processing vendors), then in either case (items (a) or (b)), such Player shall be disqualified, and such Player shall not be entitled to win any prizes in connection with the Tournament.

In such cases, no alternate Winning Player will be named, and AIPX Gaming shall have the right, in its sole and absolute discretion, to;
(y) award any prize amounts that would have otherwise been awarded to such disqualified Player as part of a future Rocket League tournament or
(z) award any such prize amounts to non-profit causes and efforts.

A Winning Player will only be announced once the verification of eligibility process has been completed by AIPX Gaming pursuant to these Rules.

Winning Players will also be required to provide certain payment information to AIPX Gaming, including any required tax information forms, in order to receive the prizes.

AIPX Gaming may withhold payment of the prizes if the Winning Player fails to provide the applicable payment forms to AIPX Gaming in a timely manner.

AIPX Gaming will determine the payment method for the prizes in its sole discretion and, except as otherwise required by applicable law, all payments will be made directly to the Winning Player in his or her capacity as an individual (or, if a Minor, to the Winning Player’s parent or legal guardian).

Each Winning Player will be provided a Prize Acceptance and Release Form (“Release”). Unless restricted by applicable law, each Winning Player (or, if a Minor, such Winning Player’s parent or legal guardian) will be required to complete and submit the Release in accordance with the deadlines set forth in this Section 4.1.

5. Player Eligibility

5.1 Player Age

5.1.1 To be eligible to participate in the Tournament, a Player must be at least 13 years old (or such other age, if greater, as may be required in such Player’s country of residence). If a Player is under 18 years of age or the age of majority as defined in such Player’s country of residence (a “Minor”), such Player must have permission from a parent or legal guardian in order to participate in the Tournament.

5.1.2 Ineligible Players who mislead or attempt to mislead Tournament Administrators by providing false eligibility information or, if a Minor, a forged parental consent will be subject to disciplinary actions as further described in Section 8.2.

5.2 Rocket League EULA
Each Player must follow the Rocket League End User License Agreement (“Rocket League EULA”) (https://www.psyonix.com/eula/). These Rules add to, and do not replace, the Rocket League EULA.

5.3 Epic Account
In order to facilitate the prize payment process set forth in Section 4.1, each Player must
(a) have an active, valid Epic Games Account registered to such Player (“Epic Account”) and
(b) provide such Epic Account to AIPX Gaming as part of the Registration Process. To open an Epic Account, Players can visit https://www.epicgames.com/id/register/date-of-birth and follow the onscreen instructions.

For clarity, providing an Epic Account as part of the Registration Process does not guarantee that a Player will receive a prize in connection with the Tournament. Only Winning Players will be eligible to receive prizes in connection with the Tournament.

5.4 AIPX Affiliation
Employees, officers, directors, agents, and representatives of AIPX Gaming (including the legal, promotion, and advertising agencies of AIPX Gaming) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Tournament, and each parent company, affiliate, subsidiary, agent and representative of AIPX Gaming are eligible to participate or win.

5.5 Team and Player Names, Logos, Avatars, and Branding Restrictions
5.5.1 All Team and individual Player names must follow the Code of Conduct in Section 7. AIPX Gaming and the Tournament Administrators each may restrict or change Team and individual Player tags or screen names for any reason.

5.5.2 The name used by a Team or Player may not include or make use of the terms Rocket League®, AIPX Gaming, or any other trademark, trade name, or logo owned by or licensed to any organisation without prior written approval.

5.5.3 The name used by a Team or Player cannot be an impersonation of another Team, Player, streamer, celebrity, government official, AIPX Gaming employee, or any other person or entity.

5.5.4 Prior to the start of the Tournament, AIPX Gaming and/or Tournament Administrators will work directly with all invited Teams and Players to determine a suitable display name for use in connection with the Tournament. Teams and Players must use this agreed upon identifier for the duration of the Tournament.

5.5.5 Psyonix and/or Tournament Administrators each reserves the right to prohibit or restrict the use of any in-game item during Tournament Gameplay (including, without limitation, prohibiting the use of any third party copyrighted materials in a manner that indicates, suggests, or could be interpreted as representing association or affiliation with such third party).

5.5.6 Teams that participatein the Tournament are required to provide Tournament Administrators a logo in .png, .psd, or .ai format (with the latter highly preferred). If a logo is not provided, or is rejected, Tournament Administrators will replace the logo with a standard Tournament logo. Tournament Administrators reserve the right to reject logos submitted after the Tournament begins.

5.6 Good Standing
Players must be in good standing with respect to the Epic Account, Steam, Microsoft Account, Nintendo Account, or PlayStation Network ID (each, a “Tournament Account”) used by such Players in connection with the Tournament, with no undisclosed violations. This means that, without limitation, a Player’s Tournament Account
(a) must be registered in such Player’s name, and cannot have been previously purchased, gifted, or otherwise transferred from another Player; and
(b) must have the requisite access levels to the Epic Games Store, Steam, Xbox Live, Nintendo Network, or the PlayStation Network, as applicable. Players / Teams must also be free of or served fully any suspensions or other sanctions imposed in connection with a previous violation of any official Psyonix rules.

5.7 Additional Restrictions
The Tournament in all parts is open to eligible Players who reside in the Eligibility Area but is void wherever restricted or prohibited by applicable law or in any country where participation is prohibited by law.

6. Team Formation, Operations and Conduct

6.1 The Tournament is comprised entirely of Teams. Players must combine to form a Team consisting of at least three (3), but no more than four (4), individual Players. Selected by a “Rank S” or “Rank X” players as defined by the “RL SSA 6 Mans” Discord Server

6.1.1 Teams must comprise of:

  • 1x “Rank S” or “Rank X” player
  • 1x “Rank A” player
  • 1x “Rank B” player
  • 1x “Rank C” substitute or alternate (optional)

6.1.2 Players may participate on only one Team at a time throughout the Tournament.

6.1.3 Each Player on a Team must satisfy all eligibility requirements set forth herein for Players, and each such Team Player must register on the Registration Website before the close of the Registration Process in order to be considered a member of the applicable Team. During the Registration Process, one Team member will create/register the Team Name and Players will be able to join the Team by searching the Team Name or by invite. In the event a Team progresses to further rounds of the Tournament, the Tournament Administrators will attempt to notify the Team through its Team Captain.

6.1.4 Subject to Section 4.1, all members of a Team that fall within the prizing thresholds set forth in Section 4 must successfully pass the verification of eligibility process described in Section 4.1 in order to be eligible to receive such prizes. If one member of a Team fails the verification of eligibility process, all members of that Team will be disqualified as potential Winning Players, and that Team shall not be entitled to win any prizes in connection with the Tournament.

6.1.5 Each member of the Team, including the Team Captain, shall be deemed to have jointly and severally made and entered into all of the representations, warranties, and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of the Tournament Administrators’ rights pursuant to these Rules relate to and are exercisable against the Team as a whole and each individual member of the Team. If any right of disqualification arises as to any individual member of the Team, then the right of disqualification may be exercised either as to such individual member of the Team, or to the Team as a whole, as the Tournament Administrators may elect in their sole discretion. If the Tournament Administrators elect to disqualify fewer than all members of a Team, then the remaining Players shall continue to be bound by these Rules, and if permitted in the sole discretion of the Tournament Administrators, the Team may replace the disqualified Player(s) (even if the disqualified Player was the Team Captain) with a new eligible Player and continue to compete under the same Team Name if each disqualified Player promptly signs any writing deemed necessary by Tournament Administrators to permit his/her former Team member(s) to continue to participate in the Tournament using the Team’s name, or under a new name if permitted in the sole discretion of the Tournament Administrators. Any Team member who elects to end his/her participation in the Tournament, and/or is disqualified from the Tournament, will not be permitted to participate in the Tournament in any capacity at the sole discretion of the Tournament Administrator.

6.2 Team Relationships
The Rules do not govern relationships between or among Players on a Team. The terms of the relationship between Players and their respective Teams are left to each of the Teams and their Players. However, disputes between Team members may be grounds for disqualifying the applicable Team or any of its Team members, as determined by the Tournament Administrators in their sole discretion.

6.3 Responsibilities of Team Owners, Managers and Coaches

6.3.1 No Team (including its agents, officers, employees and subcontractors), Owner, Manager, or Coach may engage in collusion, Match fixing, the bribery of a referee or Match official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any Game, Match, or Tournament.

6.3.2 No Owner of a Team in the AIPX Rocket League Cup shall serve as the Coach or Manager of another Team or otherwise be involved in or have any power to determine or influence the management or administration of another Team in the AIPX Rocket League Cup.

6.3.3 No Managers, Coaches, or other persons having supervisory or managerial responsibility for a Team in the RLCS (collectively, “Control Persons”) shall:
(a) be a Control Person of another Team in the AIPX Rocket League Cup; or
(b) either directly or indirectly be involved in or have any power to determine the management or administration of another  Team or influence the performance of another Team in any Game, Match, or Tournament.

6.3.4 A Team shall not appoint as a Control Person any individual who:
(a) is a Control Person of any other Team; or
(b) either directly or indirectly is involved in or has any power to determine the management or administration of another Team or influence the performance of another Team in any Game, Match, or Tournament.

6.3.5 Teams that AIPX Gaming, in its sole discretion, determines are directly or indirectly owned or controlled by a person or entity that operates sports (including esports) gambling, wagering, bookmaking, or betting sites or platforms are not eligible to participate in the Tournament.

7. Code of Conduct

7.1 Personal Conduct; No Toxic Behavior

7.1.1 All Players and Control Persons must conduct themselves in a way that is at all times consistent with
(a) the Code of Conduct in this Section 7 (“Code of Conduct”) and
(b) the general principles of personal integrity, honesty, good sportsmanship, and sound health and safety.

7.1.2 Players and Control Persons must be respectful of other Players, Tournament Administrators, spectators, and sponsors (as applicable).

7.1.3 Players and Control Persons shall not behave in a manner
(a) which violates these Rules,
(b) which is disruptive, unsafe or destructive, or
(c) which is otherwise harmful to the enjoyment of Rocket League by other users as intended.

In particular, Players and Control Persons shall not engage in harassing or disrespectful conduct, use of abusive or offensive language, Game sabotage, spamming, social engineering, scamming, or any unlawful activity (“Toxic Behavior”).

7.1.4 Any violation of these Rules may expose a Player, a Control Person, or an entire Team to disciplinary action as further described in Section 8.2, whether or not that violation was committed intentionally.

7.2 Competitive Integrity

7.2.1 Each Player is expected to play within the spirit of Rocket League and these Rules at all times during any Game or Match. Any form of unfair play is prohibited by these Rules, and may result in disciplinary action. Examples of unfair play include the following:

  • Collusion (e.g., any agreement between two or more Teams or Players on different Teams to pre-determine the outcome of a Game or Match), Match fixing, bribing a referee or Match official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any Game, Match, or Tournament.
  • Hacking or otherwise modifying the intended behavior of the Rocket League game client.
  • Playing or allowing another Player to play on a Tournament Account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).
  • Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.
  • Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended by the game developer (Psyonix) in order to gain a competitive advantage.
  • Using distributed denial of service attacks, swatting, or similar methods to interfere with another Player’s connection to the Rocket League game client.
  • Using macro keys or similar methods to automate in-game actions.
  • Intentionally disconnecting from a Match without a legitimate reason for doing so.
  • Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of Rocket League (e.g., services designed to throw or fix a Match or Game).
  • Interfering with the operation of the Tournament, the Rules Website, or any website owned or operated by AIPX Gaming or the Tournament Administrators.
  • Engaging in any activity that is illegal in the jurisdiction where the affected Player is located.
  • Making any modification to Rocket League that has not been disclosed to and authorized by the Tournament Administrators.
  • Using any Tournament facilities, services, or equipment provided or made available by the Tournament Entities to post, transmit, disseminate, or otherwise make available any communications prohibited by the Code of Conduct.
  • Disconnecting from the in-game lobby before being dismissed by Tournament Administrators.
  • Changing in-game Player or user name to a name other than Player’s registered user name.
  • Otherwise violating these Rules.

7.3 Wagering
Players and Control Persons shall not
(a) conduct or promote betting, wagering, or gambling on the Tournament or any portion thereof, or
(b) benefit, either directly or indirectly, from betting, wagering, or gambling on the Tournament or any portion thereof.

7.4 Harassment
7.4.1 Players and Control Persons are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.

7.4.2 Any Player or Control Person who witnesses or is subjected to harassing, abusive, or discriminatory conduct should notify a Tournament Administrator. All complaints reported pursuant to this Section 7.4.2 will be promptly investigated and appropriate action will be taken. Retaliation against any Player or Control Person who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.

7.5 Confidentiality
A Player or Control Person may not disclose to any third party any confidential information provided by the Tournament Administrators, AIPX Gaming, or its parent or affiliates concerning Rocket League, the Tournament, AIPX Gaming, or its parent or affiliates, by any method of communication, including by posting on social media channels.

7.6 Illegal Conduct
Players and Control Persons are required to comply with all applicable laws at all times.

8. Rules and Conduct Violations

8.1 Investigation and Compliance

8.1.1 Players and Control Persons agree to fully cooperate with AIPX Gaming and/or a Tournament Administrator (as applicable) in the investigation of possible violations of these Rules. If AIPX Gaming and/or a Tournament Administrator contacts a Player or Control Person to discuss the investigation, the Player or Control Person must be truthful in the information that he or she provides to AIPX Gaming and/or a Tournament Administrator. Any Player or Control Person found to have withheld, destroyed, or tampered with any related information, or otherwise found to have mislead AIPX Gaming and/or a Tournament Administrator during an investigation, will be subject to disciplinary action as further described in Section 8.2.

8.1.2 Players and Control Persons understand and agree that AIPX Gaming has the right, in its sole discretion, to remove a Player or Control Person from, or restrict such Player’s or Control Person’s participation in, any Tournament event as part of any investigation conducted by AIPX Gaming and/or a Tournament Administrator (as applicable) pursuant to Section 8.1.1.

8.2 Disciplinary Action

8.2.1 If AIPX Gaming decides that a Player or Control Person has violated the Code of Conduct or any term of the Rules, AIPX Gaming may take the following disciplinary actions (as applicable):

  • Match restart;
  • Loss of Game;
  • Match forfeiture;
  • Issue a private or public warning (verbal or written) to the Player or Control Person;
  • Loss of all or any part of the prizes previously awarded to the Player or Team;
  • Disqualify the Player or Control Person from participating in one or more Matches and/or Games at the Tournament; or
  • Prevent the Player or Control Person from participating in one or more future competitions hosted by AIPX Gaming.

8.2.2 For clarity, the nature and extent of the disciplinary action taken by AIPX Gaming pursuant to this Section 8.2 will be in the sole and absolute discretion of AIPX Gaming. AIPX Gaming reserves the right to seek damages and other remedies from such Player or Control Person to the fullest extent permitted by applicable law. The enforcement of any applicable disciplinary action by AIPX Gaming shall not provide a Player or Control Person with grounds for claims against AIPX Gaming under any theory of law, or otherwise be considered a liability on the part of AIPX Gaming to such Player or Control Person.

8.2.3 If AIPX Gaming decides that there have been repeated breaches of these Rules by a Player or Control Person, it may hand out increasing disciplinary action, up to and including permanent disqualification from all future competitive play of Rocket League. AIPX Gaming may also enforce any applicable disciplinary action specified in Psyonix’s Terms of Use (https://www.psyonix.com/tou/) and/or the Rocket League EULA (https://www.psyonix.com/eula/ ).

8.2.4 A final decision by AIPX Gaming as to the appropriate disciplinary action will be final and binding on the applicable Players and Control Persons.

8.3 Rule Disputes

AIPX Gaming has final, binding authority to decide all disputes with respect to any portion of these Rules, including the breach, enforcement, or interpretation thereof.

9. Conditions

The Tournament is subject to these Rules. By participating, each Player agrees (or, if a Minor, such Player’s parent or legal guardian agrees on such Player’s behalf):
(a) to be bound by these complete Rules (including the Code of Conduct) and the decisions of AIPX Gaming which shall be final and binding; and
(b) to waive any right to claim ambiguity in the Tournament or these Rules, except where prohibited by applicable law.

By accepting a prize, the Winning Player and/or Team agrees (or, if a Minor, such Winning Player’s parent or legal guardian agrees on such Winning Player’s behalf) to release AIPX Gaming from any and all liability, loss, or damage arising from or in connection with awarding, receipt, and/or use or misuse of prize or participation in any prize-related activities.

AIPX Gaming shall not be liable for:
(i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays, or transmission errors;
(ii) data corruption, theft, destruction, and unauthorized access to or alteration of entry or other materials;
(iii) any injuries, losses, or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Tournament; or
(iv) any printing, typographical, administrative, or technological errors in any materials associated with the Tournament.

AIPX Gaming reserves the right to cancel or suspend the Tournament in its sole discretion or due to circumstances beyond its control, including natural disasters.

AIPX Gaming may disqualify any Player from participating in the Tournament or winning a prize if, in its sole discretion, it determines such Player is attempting to undermine the legitimate operation of the Tournament by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other Players or AIPX Gaming representatives.

The laws of South Africa, without reference to any of its conflicts of laws principles, shall govern disputes regarding these Rules and/or the Tournament.

AIPX Gaming may, in its sole discretion, cancel, modify, or suspend the Tournament should a virus, bug, computer problem, unauthorized intervention, force majeure, or other cause beyond AIPX Gaming’s control corrupt the administration, security, or proper play of the Tournament.

Any attempt to deliberately damage or undermine the legitimate operation of the Tournament may be in violation of criminal and civil laws and will result in disqualification from participation in the Tournament. Should such an attempt be made, AIPX Gaming reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution.

The Tournament is subject to all applicable laws.

10. Name, Image, and Likeness; Team Representatives

10.1 Each Player, Coach and any other person appearing on-camera on behalf of a Team (“Participant”) hereby grants to AIPX Gaming a royalty-free, fully paid-up, non-exclusive, worldwide right and license (with the right to grant sublicenses) to
(a) interview, photograph, record, tape, and/or film him/her, and
(b) use his/her name, image, likeness, avatar, voice, backstory and/or activities captured or recorded during this Tournament and related esports events (“NIL”) for the purpose of marketing, sponsorship, and promoting Rocket League, the AIPX Rocket League Cups, this Tournament and related esports productions, including in AIPX Gaming’s print and online advertising, and in its streams, broadcasts, websites, blogs, and social media channels.

The license to capture and record a Participant’s NIL shall expire at the end of each RLCS season, provided that if any of the Participant’s NIL are integrated into media or materials that are captured or recorded during the AIPX Rocket League Cup season, the license survives with respect to those media and materials and any derivatives, compilations or adaptations of them made during or after the AIPX Rocket League Cup season (e.g., season highlights clips and “great moments in AIPX Rocket League Cup history” videos).

10.2 All Teams must select one Player at the start of this Tournament to serve as the representative of the Team for all scheduled interviews for this Season (the “Team Representative”). The Team Representative is not obligated to be the only member of the Team to give interviews during this Season. However, the Team Representative must be present for all scheduled interviews, unless the Team advises AIPX Gaming or the Tournament Administrator that an alternate Player will attend the interview prior to the Match for which an interview is scheduled. At the sole discretion of AIPX Gaming, a Coach (if any) may serve as the Team Representative in an interview.

AIPX Gaming will try to provide the Team and Team Representative with 24 hours advance notice of the interviews, which shall be scheduled on the Team’s Match day. If an acceptable Team Representative is not available for a scheduled interview, permitting for technical issues, AIPX Gaming reserves to right to institute disciplinary action as outlined in Section 8.2.

 

10. Name, Image, and Likeness; Team Representatives

10.1 Each Player, Coach and any other person appearing on-camera on behalf of a Team (“Participant”) hereby grants to AIPX Gaming a royalty-free, fully paid-up, non-exclusive, worldwide right and license (with the right to grant sublicenses) to
(a) interview, photograph, record, tape, and/or film him/her, and
(b) use his/her name, image, likeness, avatar, voice, backstory and/or activities captured or recorded during this Tournament and related esports events (“NIL”) for the purpose of marketing, sponsorship, and promoting Rocket League, the AIPX Rocket League Cups, this Tournament and related esports productions, including in AIPX Gaming’s print and online advertising, and in its streams, broadcasts, websites, blogs, and social media channels.

The license to capture and record a Participant’s NIL shall expire at the end of each RLCS season, provided that if any of the Participant’s NIL are integrated into media or materials that are captured or recorded during the AIPX Rocket League Cup season, the license survives with respect to those media and materials and any derivatives, compilations or adaptations of them made during or after the AIPX Rocket League Cup season (e.g., season highlights clips and “great moments in AIPX Rocket League Cup history” videos).

10.2 All Teams must select one Player at the start of this Tournament to serve as the representative of the Team for all scheduled interviews for this Season (the “Team Representative”). The Team Representative is not obligated to be the only member of the Team to give interviews during this Season. However, the Team Representative must be present for all scheduled interviews, unless the Team advises AIPX Gaming or the Tournament Administrator that an alternate Player will attend the interview prior to the Match for which an interview is scheduled. At the sole discretion of AIPX Gaming, a Coach (if any) may serve as the Team Representative in an interview.

AIPX Gaming will try to provide the Team and Team Representative with 24 hours advance notice of the interviews, which shall be scheduled on the Team’s Match day. If an acceptable Team Representative is not available for a scheduled interview, permitting for technical issues, AIPX Gaming reserves to right to institute disciplinary action as outlined in Section 8.2.

 

THIS TOURNAMENT IS IN NO WAY SPONSORED, ENDORSED, OR ADMINISTERED BY, OR OTHERWISE ASSOCIATED WITH, PSYONIX LLC. THE INFORMATION PLAYERS PROVIDE IN CONNECTION WITH THIS TOURNAMENT IS BEING PROVIDED TO TOURNAMENT ORGANIZER AND NOT TO PSYONIX LLC.